These are just some of my favorite projects that I've worked on over the years.
Recreational programming isn't as easy to come by once you're out of college and
have to work the 9 to 5 (or 10/11 to 6 in my case) but I hope to add some more projects
here given I have the time to write new games or play with new technologies and
APIs.
|
Scout |
|
|
Scout was my initial endeavour into creating a multipurpose 3D game engine, never
intended for anything big other than acting as a learning exercise and real-world
implementation of most of the techniques I learned about up until that point.
Some of the highlights include:
-
Quake 3 BSP for collision and level rendering including PVS
-
Shaders or "materials" for techniques such as toon rendering
-
Particle system
-
Many data-driven elements for quick debugging and testing
-
Command/message-queue model throughout the engine, would have facilitated the implementation
of a scripting system
-
DirectX9/HLSL used for graphics
|
|
|
|
|
Mars Defense |
|
|
Something I put together in a couple of weeks as a "proof of concept" of what little
I had of Scout at that point. I actually used this demo in my internship interviews
at MS, so you never really die or win since I had to talk through the whole thing.
Very basic in technology and gameplay, you can see a basic particle system in action
there.
Move and fire with the mouse, press Q to quit. I should warn
that this was only tested on a couple machines although it ran on all the ones I
demoed it on. Don't be surprised if you find bugs or crashes on certain configurations.
|
|
Click to enlarge |
Download Mars Defense (~6MB) |
|
The Swarm |
|
|
My first complete game, soon after I got into game development in the middle of
college (if you don't count the BASIC text and ASCII games from high school).
Galaga clone written using DX7 and featuring really bad photoshop, with some intro
music by my brother. Complete with title screen, bad animation, ending, and
cliffhanger (gasp).
Move with the arrow keys, fire with spacebar, quit with Esc.
Again, beware of bugs. |
|
|
Download The Swarm (~3MB) |
|
Network Library |
|
|
These are some class libraries I wrote to wrap Winsock and UNIX (Berkeley) Sockets.
The same code compiles on both Windows and UNIX and its flavors and contains functionality
for TCP/IP client-server communication and UDP/IP. I've used the code in several
projects and included is a multiplatform chat server and an MFC client program for
Windows (ala mIRC), although one could just as easily write a client in Java or
for another platform given it follows the server's protocol. Included are
project files for Visual Studio 2003 and 2005. |
|
Click to enlarge |
Download Network Library (~4MB) |
|
|